

The game saves your progress and you will unlock new character outfits and weapons as you get better playing through it.

Unfortunately the tactical element here is minimal, and it plays out like the rest of the game - aim at the object you have to, and press A repeatedly instead of pulling your trigger. These are all done with the action button, A on the Wii mote in this case. The only change to the constant shooting in Ghost Squad is "tactical" elements such as knife fights, hand to hand combat or removing mines from a forest whilst making a quick escape. Virtua cop was quite innovative in the use of its cover & reload mechanic, however even that is thrown away here and we reload with the light gun standard of aiming off the screen. One thing lacking in the gameplay is any kind of change of pace or strategy throughout the game. To get your money's worth from this title you'll need to play through each level numerous times. Do you jump into the house to save the hostages or snipe the bad guys through skylights from the roof? These choices don't make any difference to the outcome of the game, however with only 3 levels to play through they do add some variety to the affair. Your path through the decently sized 3 levels of the game with split, offering you choices. Still, it is style that anyone who's played the Virtua Cops will be familiar with, and enemies are instantly recognisable no matter how quickly they pounce onto the screen with guns or knives at the ready.Īs an on-rail shooter, you don't have much to worry about in Ghost Squad, save how many bad guys foreheads you can put a hole in before having to reload. Even the Wii hardware could be pushed much further than this.

The graphics do a fair job in showing off a traditional arcade style, but they are far from impressive. Terrible voice acting opens up each scene through and you'll constantly be getting messages from the rest of your crew with dialogue so poor you'll believe you are in an early John Woo film overdubbed by the cast of Sunset Beach.
